Core Networking

Core Networking

ActiveVideo system


ActiveVideo is an immersive, media-rich viewing experience that blends the choice, control and advertising models of the Internet with the convenience, image quality and instantaneous response of cable television. 

The primary goal of ActiveVideo is to create a broadband video experience for television viewers while integrating as seamlessly as possible into the workflows used by programmers and the distribution technologies used by cable-TV networks. To achieve this, ActiveVideo uses MPEG Stitching technology to assemble cached Web content and streaming, broadcast or on-demand programming into a video stream customized for each viewer. MPEG Stitching dynamically composites a full-screen image from multiple MPEG encoded elements in response to remote control key presses as the viewer interacts with programming. ActiveVideo essentially shifts client centric application development to a flexible client-server model similar to Web browsers. 

ActiveVideo's network-based approach overcomes legacy set-top box limitations to efficiently deliver new classes of personalized multimedia applications to an operator's entire subscriber base without requiring new network or CPE capital investment. This "develop once, deploy everywhere" strategy also allows programmers and advertisers to reach mass audiences quickly and economically, reusing much of what they already produce for the Web.

ActiveVideo uses standard interfaces so Web designers can work with existing media assets and familiar Web authoring tools to create interactive programming for television. No new tools or technologies must be mastered, and ActiveVideo programming can interact with decision support and fulfillment systems using deployed Internet protocols. 

Programmers can update their designs or add functionality any time, within the terms of their business agreements with network operators. The ActiveVideo Distribution Network ensures that updates arrive promptly at the required networks, allowing programmers nearly instantaneous control of their content. This enables television programming innovation and change to move at the speed of the Internet.

How is ActiveVideo different from "traditional" interactive television?

Cable television operators currently have the most robust and high-quality networks for the delivery of video, providing a quality of service that over-the-top Internet video providers simply can't match. And, while cable systems are aggressively moving towards next generation interactive platforms, application developers continue to struggle with legacy limitations and long, complex development and integration cycles. The number of different set-top box models in the field requires programmers to author multiple versions of each application or to restrict features to the least capable client. Application designs are often constrained by the number of available tuners, insufficient processor and memory capacity, on-screen graphics display capabilities and the network infrastructure's ability to deliver and manage large amounts of media and graphics. 

ActiveVideo operates differently than traditional interactive television applications. In fact, ActiveVideo applications are so different that it is more accurate to think of them as interactive programming. Instead of relying on set-top box hardware and software to execute and render an application, the user interface and navigation are embedded in the programming itself, allowing applications to be as rich and complex as the programmer can imagine. 

ActiveVideo components

The ActiveVideo Platform supports the entire application lifecycle from content creation and distribution through deployment and real-time operation and monitoring. The platform consists of three logical subsystems.

ActiveVideo Editor
ActiveVideo Set-Top Box Client
ActiveVideo Distribution Network (AVDN)

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Wi-Fi Networking News

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(DDBMS) DISTRIBUTED DATABASE MANAGEMENT SYSTEM

 It is the software system that permits the management of the distributed database and makes the distribution transparent to users. A Distributed Database Management System (DDBMS) consists of a single logical database that is split into a number of fragments. Each fragment is stored on one or more computers under the control of a separate DBMS, with the computers connected by a communications network. Each site is capable of independently processing user requests that require access to local data and is also capable of processing data stored on other computers in the network. Users access the distributed database via applications. Applications are classified as those that do not require data from other sites (local Applications) and those that do require data from other sites (global applications). We require a DDBMS to have at least one global application.

Database Management Systems has quickly become one of the leading texts for database courses, known for its practical emphasis and comprehensive coverage. The third edition features new material on database application development, with a focus on Internet applications. The hands-on approach introduces students to current standards, including JDBC, XML, and 3-tier application architectures. A new, flexible organization allows instructors to teach either an applications-oriented course or an introductory systems-oriented course. The revised “part” organization with (new) Overview chapters makes it easy to select the chapters you need; in-depth chapters within each part can be optional.

This very current new edition also features pedagogical improvements (e.g., chapter objectives, review questions), and updated and extended discussions of data mining, database tuning wizards, decision support, information retrieval, Internet security, object-oriented databases, transaction processing, and XML data management. Throughout, the coverage has been revised and expanded to reflect the new SQL:1999 standard, including extensions that support multimedia data, object-relational databases, OLAP, recursive queries, spatial data, and SQL-J. The flexible organization and up-to-date discussion of advanced topics also makes the book ideal for use in a two-course sequence

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What Network Administrators Think of NETWORKS

Users and network administrators often have different views of their networks. Often, users that share printers and some servers form a workgroup, which usually means they are in the same geographic location and are on the same LAN. A community of interest has less of a connotation of being in a local area, and should be thought of as a set of arbitrarily located users who share a set of servers, and possibly also communicate via peer-to-peer technologies.

Network administrators see networks from both physical and logical perspectives. The physical perspective involves geographic locations, physical cabling, and the network elements (e.g., routers, bridges and application layer gateways that interconnect the physical media. Logical networks, called, in the TCP/IP architecture, subnets , map onto one or more physical media. For example, a common practice in a campus of buildings is to make a set of LAN cables in each building appear to be a common subnet, using virtual LAN (VLAN) technology.

Both users and administrators will be aware, to varying extents, of the trust and scope characteristics of a network. Again using TCP/IP architectural terminology, an intranet is a community of interest under private administration usually by an enterprise, and is only accessible by authorized users (e.g. employees) (RFC 2547). Intranets do not have to be connected to the Internet, but generally have a limited connection. An extranet is an extension of an intranet that allows secure communications to users outside of the intranet (e.g. business partners, customers)RFC 3547.

Informally, the Internet is the set of users, enterprises,and content providers that are interconnected by Internet Service Providers (ISP). From an engineering standpoint, the Internet is the set of subnets, and aggregates of subnets, which share the registered IP address space and exchange information about the reachability of those IP addresses using the Border Gateway Protocol. Typically, the human-readable names of servers are translated to IP addresses, transparently to users, via the directory function of the Domain Name System (DNS).

Over the Internet, there can be business-to-business (B2B), business-to-consumer (B2C) and consumer-to-consumer (C2C) communications. Especially when money or sensitive information is exchanged, the communications are apt to be secured by some form of communications security mechanism. Intranets and extranets can be securely superimposed onto the Internet, without any access by general Internet users, using secure Virtual Private Network (VPN) technology.

When used for gaming one computer will have to be the server while the others play through it.

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